При запуске ошибка server terminated

Asked
6 years, 8 months ago

Viewed
12k times

Actually using selenium 2.53.2, nodeJS v5.12.0 and chromedriver 2.24.1 I’m trying to perform my tests locally but getting the error Server terminated early with status 1

enter image description here

Anyone to help me with this?

  • node.js
  • selenium
  • selenium-webdriver
  • selenium-chromedriver

asked Oct 5, 2016 at 16:45

Rafael C.'s user avatar

Rafael C.Rafael C.

2,2104 gold badges28 silver badges44 bronze badges

1 Answer

I solved my problem uninstalling chromedriver package using npm uninstall -g chromedriver and installed again using npm install -g chromedriver

Cheers!

answered Oct 6, 2016 at 13:56

Rafael C.'s user avatar

Rafael C.Rafael C.

2,2104 gold badges28 silver badges44 bronze badges

1

  • Confirmed this works as well when using Firefox, just uninstall/install the geckodriver with npm.

    Aug 11, 2021 at 18:53

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at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_16.L2J… [5,702]KB

GeoData [ERROR]: Failed to Load: 24_16.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_17.L2J… [5,502]KB

GeoData [ERROR]: Failed to Load: 24_17.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_18.L2J… [3,967]KB

GeoData [ERROR]: Failed to Load: 24_18.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_19.L2J… [3,257]KB

GeoData [ERROR]: Failed to Load: 24_19.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_20.L2J… [7,700]KB

GeoData [ERROR]: Failed to Load: 24_20.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_21.L2J… [4,029]KB

GeoData [ERROR]: Failed to Load: 24_21.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_22.L2J… [2,425]KB

GeoData [ERROR]: Failed to Load: 24_22.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 24_23.L2J… [703]KB

Loading 24_24.L2J… [332]KB

Loading 24_25.L2J… [572]KB

Loading 24_26.L2J… [192]KB

Loading 25_10.L2J… [223]KB

Loading 25_11.L2J… [3,546]KB

GeoData [ERROR]: Failed to Load: 25_11.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_12.L2J… [13,363]KB

GeoData [ERROR]: Failed to Load: 25_12.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_14.L2J… [13,525]KB

GeoData [ERROR]: Failed to Load: 25_14.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_15.L2J… [11,728]KB

GeoData [ERROR]: Failed to Load: 25_15.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_16.L2J… [6,345]KB

GeoData [ERROR]: Failed to Load: 25_16.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_17.L2J… [8,379]KB

GeoData [ERROR]: Failed to Load: 25_17.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_18.L2J… [4,022]KB

GeoData [ERROR]: Failed to Load: 25_18.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_19.L2J… [9,224]KB

GeoData [ERROR]: Failed to Load: 25_19.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_20.L2J… [2,341]KB

GeoData [ERROR]: Failed to Load: 25_20.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 25_21.L2J… [1,288]KB

Loading 26_11.L2J… [954]KB

Loading 26_12.L2J… [1,356]KB

Loading 26_14.L2J… [2,683]KB

GeoData [ERROR]: Failed to Load: 26_14.L2J

java.io.IOException: Map failed

at sun.nio.ch.FileChannelImpl.map(Unknown Source)

at net.sf.l2j.gameserver.GeoEngine.loadL2JGeo(GeoEngine.java:1032)

at net.sf.l2j.gameserver.GeoEngine.loadL2J(GeoEngine.java:997)

at net.sf.l2j.gameserver.GeoEngine.init(GeoEngine.java:49)

at net.sf.l2j.gameserver.GeoData.init(GeoData.java:28)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:269)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Caused by: java.lang.OutOfMemoryError: Map failed

at sun.nio.ch.FileChannelImpl.map0(Native Method)

… 7 more

Loading 26_15.L2J… [192]KB

Loading 26_16.L2J… [192]KB

GeoData: loaded, time: 57157 ms.

Loading TeleportLocationTable… total 1015 Teleports.

Loading LevelUpData… total 89 Templates.

Loading SpawnTable… total 4 locations. Time: 1s.

SpawnTable: loading spawnlist from database…

Exception in thread «main» java.lang.OutOfMemoryError: unable to create new nati

ve thread

at java.lang.Thread.start0(Native Method)

at java.lang.Thread.start(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.addWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.ensurePrestart(Unknown Source

)

at java.util.concurrent.ScheduledThreadPoolExecutor.delayedExecute(Unkno

wn Source)

at java.util.concurrent.ScheduledThreadPoolExecutor.schedule(Unknown Sou

rce)

at net.sf.l2j.gameserver.ThreadPoolManager.scheduleAi(ThreadPoolManager.

java:211)

at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.manageMi

nions(L2MonsterInstance.java:131)

at net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance.onSpawn(

L2MonsterInstance.java:115)

at net.sf.l2j.gameserver.model.L2Object.spawnMe(L2Object.java:327)

at net.sf.l2j.gameserver.model.L2Spawn.intializeNpcInstance(L2Spawn.java

:438)

at net.sf.l2j.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:409)

at net.sf.l2j.gameserver.model.L2Spawn.init(L2Spawn.java:338)

at net.sf.l2j.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable

.java:431)

at net.sf.l2j.gameserver.datatables.SpawnTable.load(SpawnTable.java:88)

at net.sf.l2j.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:43

)

at net.sf.l2j.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:

30)

at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:278)

at net.sf.l2j.gameserver.GameServer.main(GameServer.java:566)

Exception in thread «GerenalSTPool-117» java.lang.OutOfMemoryError: unable to cr

eate new native thread

at java.lang.Thread.start0(Native Method)

at java.lang.Thread.start(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.addWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor.processWorkerExit(Unknown Sou

rce)

at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)

at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)

at java.lang.Thread.run(Unknown Source)

Как с этой справится?


Изменено 26 октября, 2012 пользователем Kostya119

[b]server.properties:[/b]
 
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => [url]http://l2jfree.com[/url]
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit [url]http://www.whatismyip.com[/url]
# ===================================================================================================
 
# ================================================================
# General server setting!!! REQUIRED to configure to everyone!!!
# ================================================================
 
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 76.106.144.60
GameserverPort = 7777
 
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 76.106.144.60
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Note: You can define server hostname for each network in subnets.properties
 
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
 
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other ID to the server if the requested ID is allready reserved
AcceptAlternateID = True
 
# Database info
Driver = com.mysql.jdbc.Driver
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
URL = jdbc:mysql://localhost/l2jdb
# URL = jdbc:hsqldb:hsql://localhost/l2jdb
# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
# Database user info (using root user is not recommended)
Login =root
Password =apples
MaximumDbConnections = 50
 
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2
 
# Define character name template
# These ones are regular expressions, visit [url]http://www.regular-expressions.info[/url] for details
# Note: Checking lengths are done server side, but keep it in pattern for future purposes
# Character name ( Default [A-Za-z0-9-]{3,16} )
CnameTemplate = [A-Za-z0-9-]{3,16}
# Pet name ( Default [A-Za-z0-9-]{3,16} )
PetNameTemplate = [A-Za-z0-9-]{3,16}
# Clan and ally name ( [A-Za-z0-9 -]{3,16} )
ClanAllyNameTemplate = [A-Za-z0-9 -]{3,16}
# Title ( [A-Za-z0-9 -\[\]<>\(\)!|]{3,16} )
TitleTemplate = [A-Za-z0-9 -\[\]<>\(\)!|]{3,16}
 
# Maximum number of chars per account - 0 = illimited - default = 7
CharMaxNumber = 7
 
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers = 100
 
 
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 1
MaxProtocolRevision = 999
 
# ---------------------------------------------
# Safe Reboot configuration
# ---------------------------------------------
# This will prevent some exploit during restart/shutdown process
SafeReboot = True
# To use following options, SafeReboot must be set to True
# Time in seconds before server complete shutdown/reboot, when
# following striction take effect
SafeRebootTime = 10
# Disable item enchant
SafeRebootDisableEnchant = True
# Disable players teleportations
SafeRebootDisableTeleport = False
# Disable craft and crystallize
SafeRebootDisableCreateItem = False
# Disable trades and shops
SafeRebootDisableTransaction = False
# Disable actions between players
SafeRebootDisablePcIteraction = False
# Disable actions on NPC
SafeRebootDisableNpcIteraction = False
 
# Flood Protection
# If enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
FloodProtection = False
# Set the initial size of the flood protector (should equal ~player count)
FloodProtectorInitialSize = 50
 
PacketLimit = 500
PacketTimeLimit = 1100
 
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = True
NetworkTrafficOptimizationMs = 800

а без флуда по теме ответы будут ? ))) или это щас бесполезно ? ну кстате поповду ддоса-ревеган уже [+] полторы недели ддосят, а они ничего неделают,онлайн с 8к упал ппц, щас там онлайн на данную минуту 2.4 ! по теме-варианты решения есть ? или тупо ждать с моря погоды ?


Изменено 7 апреля, 2013 пользователем limdx

Monday, December 16, 2013

Websense Appliance — Internal Error — Server Connection Terminated

When setting up a Websense V5000 G2 appliance 7.8.1, in Gateway Manager I enabled integrated Windows Authentication, joined the appliance to the domain then enabled SOCKS.  After making these changes, when navigating to websites from clients the following error was experienced:

internal error — server connection terminated

The Internal Error generally occurs when SOCKS has been enabled but not configured.  After disabling SOCKS in the Websense Gateway Manager interface, the issue was resolved.

 

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