Ошибка socket closed code 3

BeamMP

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Hi :) love BeamMP, I’d like to help with whatever I can. I found this issue.

I’m using BeamMP 1.80.95.
When I tried to join a server, I got the Socket Closed Code 3 error. I already have BeamNG and BeamMP Launcher allowed on Windows Defender Firewall, so I tried again.

On the second try, I couldn’t connect to the server. It told me «invalid key file, please restart the game».
So I did. Now when I try to connect to that server for the third time, BeamMP tells me I’m already playing on the server. See below:
FullSizeRender 4
And I also got Socket Closed Code 3 again (on the third try). Does anyone know how to fix this issue?

Thank you very much.

Hi :) love BeamMP, I’d like to help with whatever I can. I found this issue.

I’m using BeamMP 1.80.95.
When I tried to join a server, I got the Socket Closed Code 3 error. I already have BeamNG and BeamMP Launcher allowed on Windows Defender Firewall, so I tried again.

On the second try, I couldn’t connect to the server. It told me «invalid key file, please restart the game».
So I did. Now when I try to connect to that server for the third time, BeamMP tells me I’m already playing on the server. See below:
FullSizeRender 4
And I also got Socket Closed Code 3 again (on the third try). Does anyone know how to fix this issue?

Thank you very much.

Hi :) love BeamMP, I’d like to help with whatever I can. I found this issue.

I’m using BeamMP 1.80.95.
When I tried to join a server, I got the Socket Closed Code 3 error. I already have BeamNG and BeamMP Launcher allowed on Windows Defender Firewall, so I tried again.

On the second try, I couldn’t connect to the server. It told me «invalid key file, please restart the game».
So I did. Now when I try to connect to that server for the third time, BeamMP tells me I’m already playing on the server. See below:
FullSizeRender 4
And I also got Socket Closed Code 3 again (on the third try). Does anyone know how to fix this issue?

Thank you very much.

Всем привет!

Сейчас упаковываю свое приложение на Nuxt.js в Docker + Nginx.

И столкнулся с проблемой которой не было при разработке.

Когда я подключаюсь к socket.io он пишет code 3, message Bad request.

Подскажите пожалуйста что не так делаю?

Конфиг Nginx:

server {
    listen 80;
    listen [::]:80;

    server_name enterprise.logist.plus.loc;

    underscores_in_headers on;

    location / {
        proxy_pass http://frontend_enterprise:3000;
    }

    location /socket.io/ {
        proxy_http_version 1.1;

        proxy_set_header Upgrade $http_upgrade;
        proxy_set_header Connection 'upgrade';

        proxy_pass http://api_enterprise:5000/socket.io/;
    }

    location /api {
        rewrite /api/(.*) /$1 break;
        rewrite /api(.*) /$1 break;

        proxy_pass http://api_enterprise:5000;
    }
}

Hi :) love BeamMP, I’d like to help with whatever I can. I found this issue.

I’m using BeamMP 1.80.95.
When I tried to join a server, I got the Socket Closed Code 3 error. I already have BeamNG and BeamMP Launcher allowed on Windows Defender Firewall, so I tried again.

On the second try, I couldn’t connect to the server. It told me «invalid key file, please restart the game».
So I did. Now when I try to connect to that server for the third time, BeamMP tells me I’m already playing on the server. See below:
FullSizeRender 4
And I also got Socket Closed Code 3 again (on the third try). Does anyone know how to fix this issue?

Thank you very much.

Go to BeamMP

r/BeamMP

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Socket closed code 3 . Any idea what i could do to fix it?

Всем привет!

Сейчас упаковываю свое приложение на Nuxt.js в Docker + Nginx.

И столкнулся с проблемой которой не было при разработке.

Когда я подключаюсь к socket.io он пишет code 3, message Bad request.

Подскажите пожалуйста что не так делаю?

Конфиг Nginx:

server {
    listen 80;
    listen [::]:80;

    server_name enterprise.logist.plus.loc;

    underscores_in_headers on;

    location / {
        proxy_pass http://frontend_enterprise:3000;
    }

    location /socket.io/ {
        proxy_http_version 1.1;

        proxy_set_header Upgrade $http_upgrade;
        proxy_set_header Connection 'upgrade';

        proxy_pass http://api_enterprise:5000/socket.io/;
    }

    location /api {
        rewrite /api/(.*) /$1 break;
        rewrite /api(.*) /$1 break;

        proxy_pass http://api_enterprise:5000;
    }
}

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