Морской бой код ошибки 5

#include<iostream>
#include<ctime>
#include<iomanip>
#include<string>
#include<Windows.h>
#include<windows.h>
using namespace std;

HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);

const int FIELD_SIZE = 10;

char Player1[100];
char Player2[100];

int amount_of_ship_cells_left_to_drown_P1;
int amount_of_ship_cells_left_to_drown_P2;

// [x][y], где x - вертикаль, y - горизонталь

char WaterP1 = '~';
char WaterP2 = '~';
char TorpedeP1 = 'Т';
char TorpedeP2 = 'Т';
char DestroyerP1 = 'Э';
char DestroyerP2 = 'Э';
char CruiserP1 = 'К';
char CruiserP2 = 'К';
char BattleshipP1 = 'Л';
char BattleshipP2 = 'Л';
char ShipHitP1 = 'Х';
char ShipHitP2 = 'X';
char HitMissP1 = '*';
char HitMissP2 = '*';

void ifP1Win(char* p1) {
    system("cls");
    cout << "Игрок " << p1 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
    system("pause");
}

void ifP2Win(char* p2) {
    system("cls");
    cout << "Игрок " << p2 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
    system("pause");
}

bool Cell_checker(int PlayerNumber, int asked_cell) {

    char T;
    char D;
    char C;
    char BS;

    switch (PlayerNumber)
    {
    case 1:
    {
        T = TorpedeP1;
        D = DestroyerP1;
        C = CruiserP1;
        BS = BattleshipP1;
    } break;

    case 2:
    {
        T = TorpedeP2;
        D = DestroyerP2;
        C = CruiserP2;
        BS = BattleshipP2;
    } break;

    }

    if (asked_cell == T || asked_cell == D || asked_cell == C || asked_cell == BS)
        return true;
    else
        return false;
}

void Print_table(char arr[][FIELD_SIZE]) {

    cout << "_|";
    for (int i = 0; i < FIELD_SIZE + 1; i++)
    {
        cout << i << "|"; // верхний ряд
    }
    cout << endl;
    char arr_coord_x[10]{ '1','2','3','4','5','6','7','8','9','10' };

    for (int i = 0; i < FIELD_SIZE; i++)
    {
        cout << arr_coord_x[i] << "|"; // боковой левый ряд

        for (int j = 0; j < FIELD_SIZE + 1; j++)
        {
            cout << arr[i][j] << "|";
        }
        cout << endl;
    }
}

void Print_hidden_table(char arr[][FIELD_SIZE]) {
    for (int i = 0; i < FIELD_SIZE; i++)
    {
        for (int j = 0; j < FIELD_SIZE; j++)
        {
            cout << '~' << " ";
        }
        cout << endl;
    }
}


void Players_names(char* Player1, char* Player2) {

    cout << "Введите имя ";
    SetConsoleTextAttribute(h, 3);
    cout << "первого";
    SetConsoleTextAttribute(h, 7);
    cout << " игрока() : ";

    cin >> Player1;

    cout << "Введите имя ";
    SetConsoleTextAttribute(h, 4);
    cout << "второго";
    SetConsoleTextAttribute(h, 7);
    cout << " игрока() : ";

    cin >> Player2;

}

void Create_table(char arr[][FIELD_SIZE], char c) {
    for (int i = 0; i < FIELD_SIZE; i++)
    {
        for (int j = 0; j < FIELD_SIZE; j++)
        {
            arr[i][j] = c;
        }
    }

}

void Pass2AnotherPlayer() {
    system("cls");
    cout << "Переход к другому игроку. И не подглядывайте ;)" << endl;
    Sleep(5000);
    system("cls");
}

void Set_ships(char arr[][FIELD_SIZE], int PlayerNumber) {

    char PNEnd[5];
    char Torp;
    char Destr;
    char Crui;
    char BShip;

    if (PlayerNumber == 1) {
        Torp = TorpedeP1;
        Destr = DestroyerP1;
        Crui = CruiserP1;
        BShip = BattleshipP1;

        strcpy_s(PNEnd, "-ый");
    }
    else {
        Torp = TorpedeP2;
        Destr = DestroyerP2;
        Crui = CruiserP2;
        BShip = BattleshipP2;

        strcpy_s(PNEnd, "-ой");
    }

    int nmb_of_cells_for_current_ship = 1;
    char type_of_ship[100];
    int plant_choise_x, plant_choise_y;
    int amount_of_checked_cells = 0;   
    bool cell_is_checked = false;

    while (amount_of_checked_cells < 21)
    {
        system("cls");

        Print_table(arr);

        if (nmb_of_cells_for_current_ship == 4)
            strcpy_s(type_of_ship, "линкор (4 клетки для размещения)");

        if (nmb_of_cells_for_current_ship == 3)
            strcpy_s(type_of_ship, "крейсер (3 клетки для размещения)");

        if (nmb_of_cells_for_current_ship == 2)
            strcpy_s(type_of_ship, "эсминец (2 клетки для размещения)");

        if (nmb_of_cells_for_current_ship == 1)
            strcpy_s(type_of_ship, "торпедный катер (1 клетка для размещения)");


        cout << "Введите порядковый номер клетки, на которую " << PlayerNumber << PNEnd << " игрок хочет поместить кораблик (x,y).";
        cout << endl << "Помещается " << type_of_ship << "." << endl;
        cout << "   Ваши координаты: ";
        cin >> plant_choise_x >> plant_choise_y;

        if (Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y] /* само место, куда ставится клетка*/) == false
            && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1] /* верхняя правая клетка */) == false
            && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1] /* нижняя левая клетка */) == false
            && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1] /* верхняя левая клетка */) == false
            && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1] /* нижняя правая клетка */) == false
            && plant_choise_x <= 10 && plant_choise_y <= 10)
        {
            if ( // торпедный катер
                Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /* нижняя */
                && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false /* верхняя */
                && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /* левая */
                && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false /* правая */
                && amount_of_checked_cells >= 0 && amount_of_checked_cells < 4
                ) {
                arr[plant_choise_x][plant_choise_y] = Torp;
                cell_is_checked = true;
            }

            if (amount_of_checked_cells >= 4 && amount_of_checked_cells < 10
                && arr[plant_choise_x + 1][plant_choise_y] == Destr
                && (Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /// choise_cords (1)
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false

                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y - 1]) == false // [1]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y + 1]) == false // [2]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y]) == false /// choise_cords (2)
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false
                    )
                ||
                (arr[plant_choise_x - 1][plant_choise_y] == Destr                                // [2]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // право

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y]) == false /// choise_cords (2) // верх
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y - 1]) == false // верхнелевая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y + 1]) == false // верхнеправая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // правая
                    )
                ||
                (
                    arr[plant_choise_x][plant_choise_y + 1] == Destr                            // ---->
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // [1][2]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /// choise_cords (1) // низ
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // лево

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false /// choise_cords (2) // верх
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // низ
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижнеправая
                    )
                ||
                (
                    arr[plant_choise_x][plant_choise_y - 1] == Destr // [1]                            // [2][1]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верх (1)
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // низ
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая кллетка

                                                                                                        // [2]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
                    )
                ||
                (
                    Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false // сама клетка
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая
                    )
                ) {
                arr[plant_choise_x][plant_choise_y] = Destr;
                cell_is_checked = true;
            }

            if (amount_of_checked_cells >= 10 && amount_of_checked_cells < 16 &&

                /// [1][2][3]

                //[1]
                (arr[plant_choise_x][plant_choise_y + 1] == Crui && arr[plant_choise_x][plant_choise_y + 2] == Crui
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижелевая

                                                                                                        //[2]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнняя

                                                                                                        //[3]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 3]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 3]) == false // верхнеправая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 3]) == false // нижнеправая
                    )
                ||

                /// [3][2][1]
                (
                    Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
                    && arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y - 2] == Crui

                    // [1]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая

                                                                                                        // [2]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя

                                                                                                        // [3]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 3]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 3]) == false // верхнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 3]) == false // нижнелевая
                    )
                ||
                (
                    Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
                    && arr[plant_choise_x][plant_choise_y - 1] == Crui && arr[plant_choise_x][plant_choise_y + 1] == Crui

                    /// [2][1][3]
                    // [1]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя

                                                                                                    // [2]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 2]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 2]) == false // верхнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 2]) == false // нижнелевая

                                                                                                        // [3]
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 2]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 2]) == false // верхнеправая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 2]) == false // нижеправая
                    )
                ||
                (
                    /*
                    [1]
                    [2]
                    [3]
                    */

                    Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
                    && arr[plant_choise_x + 1][plant_choise_y] == Crui && arr[plant_choise_x + 2][plant_choise_y] == Crui

                    // [1]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false // верхняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // верхнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // верхнеправая

                                                                                                        // [2]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // правая

                                                                                                        // [3]

                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 3][plant_choise_y]) == false // нижняя
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y - 1]) == false // левая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y + 1]) == false // правая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 3][plant_choise_y - 1]) == false // нижнелевая
                    && Cell_checker(PlayerNumber, arr[plant_choise_x + 3][plant_choise_y + 1]) == false // нижнеправая
                    )
                    ||
                    (
                        // [3]
                        // [2]
                        // [1]

                        Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
                        && arr[plant_choise_x + 1][plant_choise_y] == Crui
                        && arr[plant_choise_x + 2][plant_choise_y] == Crui

                        // [1]

                        && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false // нижняя
                        && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // нижнелевая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // нижнеправая

                        // [2]

                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // левая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // правая

                        // [3]

                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 3][plant_choise_y]) == false // верхняя
                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y - 1]) == false // левая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y + 1]) == false // правая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 3][plant_choise_y - 1]) == false // верхнелевая
                        && Cell_checker(PlayerNumber, arr[plant_choise_x - 3][plant_choise_y + 1]) == false // верхнеправая
                    )
                        ||
                        (
                            // [2]
                            // [1]
                            // [3]

                            Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false
                            && arr[plant_choise_x + 1][plant_choise_y] == Crui
                            && arr[plant_choise_x - 1][plant_choise_y] == Crui

                            // [1]

                            && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false // левая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false // правая

                            // [2]

                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y]) == false // верхняя
                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y - 1]) == false // левая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y + 1]) == false // правая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y - 1]) == false // верхнелевая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 2][plant_choise_y + 1]) == false // верхнеправая

                            // [3]

                            && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y]) == false // нижняя
                            && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y - 1]) == false // левая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y + 1]) == false // правая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y - 1]) == false // нижнелевая
                            && Cell_checker(PlayerNumber, arr[plant_choise_x + 2][plant_choise_y + 1]) == false // нижнеправая
                        )
                        ||
                        (Cell_checker(PlayerNumber, arr[plant_choise_x + 1][plant_choise_y]) == false /* нижняя */
                            && Cell_checker(PlayerNumber, arr[plant_choise_x - 1][plant_choise_y]) == false /* верхняя */
                            && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y - 1]) == false /* левая */
                            && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y + 1]) == false /* правая */
                            && Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y] /* само место, куда ставится клетка*/) == false
                            )
                    )
            {
                arr[plant_choise_x][plant_choise_y] = Crui;
                cell_is_checked = true;
            }



            if (cell_is_checked == true) {
                amount_of_checked_cells++;
                cell_is_checked = false;
            }
        }
            else
            {
                system("cls");
                cout << "Введите допустимые координаты клетки, а не (" << plant_choise_x << ";" << plant_choise_y << ") !" << endl;
                system("pause");
                system("cls");
            }
    }
}

void Player_move(char arr1[][FIELD_SIZE], char arr2[][FIELD_SIZE], int PlayerNumber, char* p1, char* p2)
{
    int choise_x;
    int choise_y;

    while (true) {
        system("cls");
        choise_x = 0; choise_y = 0;

        if (PlayerNumber == 1) {

            Print_table(arr1);

            cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, ";
            SetConsoleTextAttribute(h, 1);
            cout << p1;
            SetConsoleTextAttribute(h, 0);
            cout << ": ";
            cout << "n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P2;
            cin >> arr2[choise_x][choise_y];


            if ((arr2[choise_x][choise_y] == TorpedeP2
                || arr2[choise_x][choise_y] == DestroyerP2
                || arr2[choise_x][choise_y] == CruiserP2
                || arr2[choise_x][choise_y] == BattleshipP2)
                && arr2[choise_x][choise_y] != ShipHitP2
                && arr2[choise_x][choise_y] != HitMissP2)
            {
                arr2[choise_x][choise_y] = ShipHitP2;
                --amount_of_ship_cells_left_to_drown_P2;
                system("cls");
                cout << "Попадание!" << endl;
                system("pause");
                continue;
            }

            else if (arr2[choise_x][choise_y] == ShipHitP2
                || arr2[choise_x][choise_y] == HitMissP2) {
                system("cls");
                cout << "Вы по этой клетке уже попадали!" << endl;
                system("pause");
                continue;
            }

            else {
                arr2[choise_x][choise_y] = HitMissP2;
                system("cls");
                Pass2AnotherPlayer();
                break;
            }
        }

        else {
            Print_table(arr2);

            cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, " << p2 << ": ";
            cout << "n Вам осталось потопить клеток кораблей: " << amount_of_ship_cells_left_to_drown_P1;
            cin >> arr1[choise_x][choise_y];

            if ((arr1[choise_x][choise_y] == TorpedeP1
                || arr1[choise_x][choise_y] == DestroyerP1
                || arr1[choise_x][choise_y] == CruiserP1
                || arr1[choise_x][choise_y] == BattleshipP1)
                && arr1[choise_x][choise_y] != ShipHitP1
                && arr1[choise_x][choise_y] != HitMissP1)
            {
                arr1[choise_x][choise_y] = ShipHitP1;
                --amount_of_ship_cells_left_to_drown_P1;
                system("cls");
                cout << "Попадание!" << endl;
                system("pause");
                continue;
            }

            else if (arr1[choise_x][choise_y] == ShipHitP1
                || arr1[choise_x][choise_y] == HitMissP1) {
                system("cls");
                cout << "Вы по этой клетке уже попадали!" << endl;
                system("pause");
                continue;
            }

            else {
                arr1[choise_x][choise_y] = HitMissP1;
                system("cls");
                Pass2AnotherPlayer();
                break;
            }
        }
    }
}

bool Win(int ship_cells) {

    if (ship_cells == 0)
        return true;
    return false;
}

int main()
{
    srand((unsigned)time(0));
    setlocale(LC_ALL, "Russian");

    char arr1[FIELD_SIZE][FIELD_SIZE];
    char arr2[FIELD_SIZE][FIELD_SIZE];

    Players_names(Player1, Player2);

    system("cls");

    cout << "Имя первого игрока: " << Player1 << endl;
    cout << "Имя второго игрока: " << Player2 << endl << endl;

    system("pause");

    Create_table(arr1, WaterP1);
    Set_ships(arr1, 1);

    Pass2AnotherPlayer();

    Create_table(arr2, WaterP2);
    Set_ships(arr2, 2);

    system("pause");

    system("cls");

    cout << "t BETA TEST" << endl << endl;
    cout << "Поле игрока с именем (или никнеймом) " << Player1 << endl;
    Print_table(arr1);

    cout << endl;

    cout << "Поле игрока с именем (или никнеймом) " << Player2 << endl;
    Print_table(arr2);

    while (!Win)
    {
        Player_move(arr1, arr2, 1, Player1, Player2);
        Player_move(arr1, arr2, 2, Player1, Player2);
        Win(amount_of_ship_cells_left_to_drown_P1);
        Win(amount_of_ship_cells_left_to_drown_P2);

        if (Win(amount_of_ship_cells_left_to_drown_P2) == true) {
            ifP1Win(Player1);
        }

        else if (Win(amount_of_ship_cells_left_to_drown_P1) == true) {
            ifP2Win(Player2);
        }

        cout << "Поле игрока с именем (никнеймом) " << Player1 << endl << endl;
        Print_table(arr1);

        cout << endl;

        cout << "Поле игрока с именем (никнеймом) " << Player2 << endl << endl;
        Print_table(arr2);

        system("pause");
    }

    system("pause");
    return 0;
}

Странно счетчик произведенных выстрелов работает.
Ситуация.
Стреляю по D3 и топлю одиночный корабль противника.
Пишет, что сделано 39 выстрелов.

shot-22_09.17_17_55.24-0288.thumb.jpg.30430bb0dca5def8a81a844c75d7fbb1.jpg

Стреляю I6 и топлю последний одиночный корабль противника.

Пишет, что сделан 41 выстрел.

shot-22_09.17_17_55.36-0498.thumb.jpg.0eb264071d92f9cd25af5bbc083e115f.jpg

Следующий боя так же счетчик +1 выстрел непроизведенный прибавляет в случае победы.
Счетчик показывает 64 выстрела перед нажатием на E5

3.thumb.jpg.d97b64016018aecadb4ee1f4ec5bcbae.jpg

После нажатия уже пишет что 66 выстрелов было, когда всего 65 должно быть написано.

4.thumb.jpg.1edb9f55f94d516cb333fc7fe53387a7.jpg

Заявка ЦПП ID 141939023, там же отчет ВГчек.
Дополню. После сбора отчета ВГчек зашел в Морской бой и появился экран как на скрине выше но только число выстрелов на 1 меньше и соответствует нормальному числу

5.thumb.jpg.2360ca85c9b0cd7a17f2c54521b4cf02.jpg

Возможно при сборке отчета была устранена ошибка.

Еще дополню. Сыграл еще бой. Но уже открыл во внешнем браузере Морской бой. Играл делая часть выстрелов в клиенте, часть в игре. Завершал партию в клиенте. Счетчик показал, что выполнено 47 выстрелов. 

6.thumb.jpg.2985729f5635e0ef4aece2dfd9332bd8.jpg

Произвожу 1 выстрел и топлю последний корабль. Прямо на глазах счетчик проматывает 48 и пишет что произведено 49 выстрелов. 

7.thumb.jpg.c1c4c45d4281799cdc6864ac9e36c1c9.jpg

(видел 48 доли секунды и поменялось на 49). После чего перешел во внешний браузер там была та же картинка с числом 49. Нажал обновить страницу. Число поменялось как в браузере, так и в игре на 48.

8.thumb.jpg.b6ea128422738a18ada34e077e0231f8.jpg

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#include<iostream>
#include<ctime>
#include<iomanip>
#include<string>
#include<Windows.h>
using namespace std;
 
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
 
const int FIELD_SIZE = 10;
 
char Player1[100];
char Player2[100];
 
int amount_of_ship_cells_left_to_drown_P1;
int amount_of_ship_cells_left_to_drown_P2;
 
char WaterP1 = '~'; // 1
char WaterP2 = '~'; // 2
char TorpedeP1 = '^'; // 3
char TorpedeP2 = '^'; // 4
char DestroyerP1 = '^'; // 5
char DestroyerP2 = '^'; // 6
char CruiserP1 = '^'; // 7
char CruiserP2 = '^'; // 8
char BattleshipP1 = '^'; // 9
char BattleshipP2 = '^'; // 10
char ShipHit = 'x'; // 12
char HitMiss = '*'; // 13
 
 
void ifP1Win(char* p1) {
    system("cls");
    cout << "Игрок " << p1 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
    system("pause");
    exit(1);
}
 
void ifP2Win(char* p2) {
    system("cls");
    cout << "Игрок " << p2 << " ПОБЕДИЛ!!! Поздравляем!" << endl;
    system("pause");
    exit(1);
}
 
 
bool Cell_checker(int PlayerNumber, int asked_cell) {
    for (int i = PlayerNumber; i < 10 + PlayerNumber; i += 2)
    {
        if (asked_cell == i) {
            return true;
        }
    }
    return false;
}
 
 
void Print_table(char arr[][FIELD_SIZE]) {
    for (int i = 0; i < FIELD_SIZE; i++)
    {
        for (int j = 0; j < FIELD_SIZE; j++)
        {
            cout << arr[i][j] << " ";
        }
        cout << endl;
    }
}
 
 
void Players_names(char* Player1, char* Player2) {
 
    cout << "Введите имя ";
    SetConsoleTextAttribute(h, 3);
    cout << "первого";
    SetConsoleTextAttribute(h, 7);
    cout << " игрока() : ";
 
    cin >> Player1;
 
    cout << "Введите имя ";
    SetConsoleTextAttribute(h, 4);
    cout << "второго";
    SetConsoleTextAttribute(h, 7);
    cout << " игрока() : ";
 
    cin >> Player2;
 
}
 
void Create_table(char arr[][FIELD_SIZE], char c) {
    for (int i = 0; i < FIELD_SIZE; i++)
    {
        for (int j = 0; j < FIELD_SIZE; j++)
        {
            arr[i][j] = c;
        }
    }
 
}
 
void Pass2AnotherPlayer() {
    system("cls");
    cout << "Передайте меня другому игроку, что-бы он поставил свои корабли. И не подглядывайте ;)" << endl;
    Sleep(5000);
    system("cls");
}
 
 
 
 
void Set_ships(char arr[][FIELD_SIZE], int PlayerNumber) {
 
    char PNEnd[5];
 
    if (PlayerNumber == 1)
        strcpy_s(PNEnd, "-ый");
    else
        strcpy_s(PNEnd, "-ой");
 
 
    int amount_of_checked_cells = 0;
 
    while (amount_of_checked_cells < 21)
    {
        system("cls");
 
        Print_table(arr);
        int nmb_of_cells_for_current_ship = 1;
        char type_of_ship[100];
 
        if (nmb_of_cells_for_current_ship == 4)
            strcpy_s(type_of_ship, "линкор (4 клетки для размещения)");
 
        if (nmb_of_cells_for_current_ship == 3)
            strcpy_s(type_of_ship, "крейсер (3 клетки для размещения)");
 
        if (nmb_of_cells_for_current_ship == 2)
            strcpy_s(type_of_ship, "эсминец (2 клетки для размещения)");
 
        if (nmb_of_cells_for_current_ship == 1)
            strcpy_s(type_of_ship, "торпедный катер (1 клетка для размещения)");
 
        int plant_choise_x, plant_choise_y;
 
        cout << "Введите порядковый номер клетки, на которую " << PlayerNumber << PNEnd << " игрок хочет поместить кораблик (x,y).";
        cout << endl << "Помещается " << type_of_ship << "." << endl;
        cout << "   Ваши координаты: ";
 
        cin >> plant_choise_x >> plant_choise_y;
 
        if (Cell_checker(PlayerNumber, arr[plant_choise_x][plant_choise_y]) == false) {
 
            arr[plant_choise_x][plant_choise_y] = PlayerNumber + 2; // 3, 4 ([])
 
            amount_of_checked_cells++;
 
            if (amount_of_checked_cells >= 4) {
 
                arr[plant_choise_x][plant_choise_y] = PlayerNumber + 4; // 5, 6 ([][])
 
                if (nmb_of_cells_for_current_ship == 1)
                    nmb_of_cells_for_current_ship++;
 
                if (amount_of_checked_cells >= 10)
                {
                    if (nmb_of_cells_for_current_ship == 2)
                        nmb_of_cells_for_current_ship++;
 
                    arr[plant_choise_x][plant_choise_y] = PlayerNumber + 6; // 7, 8 ([][][])
 
 
                    if (amount_of_checked_cells == 16)
                    {
                        if (nmb_of_cells_for_current_ship == 3)
                            nmb_of_cells_for_current_ship++;
 
                        arr[plant_choise_x][plant_choise_y] = PlayerNumber + 8; // 9, 10 ([][][][])
                        break;
                    }
                }
            }
        }
 
        else
        {
            system("cls");
            cout << "Введите правильную ячейку! " << endl;
            Sleep(1250);
        }
 
 
 
 
    }
 
 
}
 
 
void Hide_table(char arr[][FIELD_SIZE]) {
    for (int i = 0; i < FIELD_SIZE; i++)
    {
        for (int j = 0; j < FIELD_SIZE; j++)
        {
            arr[i][j] = 178; // 178>128 (Отрицательное значение)
        }
    }
}
 
void Player_move(char arr1[][FIELD_SIZE], char arr2[][FIELD_SIZE], int PlayerNumber, char* p1, char* p2) 
{
 
    int choise_x;
    int choise_y;
 
    while (/*!Win*/true) {
        system("cls");
 
        if (PlayerNumber == 1) {
            //Win(amount_of_ship_cells_left_to_drown_P1);
 
            if (amount_of_ship_cells_left_to_drown_P1==0) {
                ifP1Win(p1);
            }
 
            if (amount_of_ship_cells_left_to_drown_P2==0) {
                ifP2Win(p2);
            }
 
            Print_table(arr1);
 
            cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, " << p1 << ": ";
            choise_x = 0; choise_y = 0;//  Чему они должны быть равны на самом деле ?????????????????????????????????????????????????????
            cin >> arr2[choise_x][choise_y];
 
            if (arr2[choise_x][choise_y] == TorpedeP2 || arr2[choise_x][choise_y] == DestroyerP2 || arr2[choise_x][choise_y] == CruiserP2 || arr2[choise_x][choise_y] == BattleshipP2)
                arr2[choise_x][choise_y] = ShipHit;
 
            else
                arr2[choise_x][choise_y] = HitMiss;
        }
 
        else {
            Print_table(arr2);
 
            cout << "n Введите координаты клетки, в которую вы хотите стрельнуть, " << p2 << ": ";
            cin >> arr1[choise_x][choise_y];
 
            if (arr1[choise_x][choise_y] == TorpedeP1 || arr1[choise_x][choise_y] == DestroyerP1 || arr1[choise_x][choise_y] == CruiserP1 || arr1[choise_x][choise_y] == BattleshipP1)
                arr1[choise_x][choise_y] = ShipHit;
 
            else
                arr1[choise_x][choise_y] = HitMiss;
        }
    }
 
 
 
}
 
 
bool Win(int ship_cells) {
 
    if (ship_cells == 0)
        return true;
    return false;
}
 
int main()
{
    srand((unsigned)time(0));
    setlocale(LC_ALL, "Russian");
 
    char arr1[FIELD_SIZE][FIELD_SIZE];
    char arr2[FIELD_SIZE][FIELD_SIZE];
 
    Players_names(Player1, Player2);
 
    system("cls");
 
    cout << "Имя первого игрока: " << Player1 << endl;
    cout << "Имя второго игрока: " << Player2 << endl << endl;
 
    system("pause");
 
    Create_table(arr1, '1');
    Create_table(arr2, '2');
 
    //Hide_table(arr1);
    //Hide_table(arr2);
 
    Set_ships(arr1, 1);
    Pass2AnotherPlayer();
    Set_ships(arr2, 2);
 
    system("pause");
 
    system("cls");
 
    cout << "t BETA TEST" << endl << endl;
    cout << "Поле игрока с именем (или никнеймом) " << Player1 << endl;
    Print_table(arr1);
 
    cout << endl;
 
    cout << "Поле игрока с именем (или никнеймом) " << Player2 << endl;
    Print_table(arr2);
 
    //void Player_move(char arr1[][FIELD_SIZE], char arr2[][FIELD_SIZE], int PlayerNumber, char p1, char p2) {
    Player_move(arr1, arr2, 1, Player1, Player2);
    Player_move(arr1, arr2, 2, Player1, Player2);
 
 
 
 
 
    system("pause");
    return 0;
}

The Cycle: Frontier

The Cycle: Frontier is an exciting first-person shooter video game that was developed and published by Yager Development in 2022. The game is categorized as a «competitive quest shooter» and features a unique cross-genre gameplay element labeled «PvEvP», which combines player versus environment and player versus player gameplay. The game was initially launched in August 2019, through early access on the Windows platform. It was then officially released on June 8, 2022, after undergoing a series of updates and improvements to enhance the gaming experience. In the game, players take on the role of a Prospector, a fortune seeker tasked with exploring and gathering resources from a hostile alien planet known as Fortuna III. The ultimate goal is to complete contracts, gain resources, and earn points while fending off other Prospectors who are competing for the same resources.

The game’s PvPvE gameplay allows for unique and exciting moments, as players must navigate through hostile alien creatures and environments while also battling other players. The game offers a range of weapons, gear, and abilities that players can use to outsmart their opponents and gain an edge in the game. The game’s graphics are stunning, and the environment is immersive, with the alien planet Fortuna III providing a unique and visually impressive backdrop for the game’s action. The game also offers a range of customizable characters, allowing players to personalize their Prospector and stand out from the crowd. Overall, The Cycle: Frontier is an exciting addition to the first-person shooter genre, with its unique blend of player versus environment and player versus player gameplay, stunning graphics, and immersive environment. The game has garnered a growing fanbase and positive reviews, making it a must-play for fans of the genre.

How to Fix the cycle Frontier  Error Code 5?

The Cycle Frontier is a new online game that has been experiencing technical difficulties since its release. One of the most common errors players encounter is the Cycle Frontier Error Code 5, which causes players to be disconnected from the game and lose their progress. Unfortunately, there is no official solution to this error as of yet. The only options available to players are to wait for the server to reconnect or to relaunch the game. The official Discord for The Cycle Frontier has received numerous reports of this bug, but there has been no official response from the game’s developers.

During the beta testing phase of the game, there was a similar error known as error code 4. One possible solution for that error was to uninstall and reinstall the anti-cheat software BattlEye. Therefore, players experiencing the Cycle Frontier Error Code 5 may want to check if their version of BattlEye is up to date. However, changing beta participation settings on the Steam version of the game, which was a solution for error code 4, may not be valid anymore for the official release. In any case, players will have to wait for an official fix from the developers.

The Cycle Frontier Error Code 5 is particularly frustrating because it usually occurs during a match, causing players to lose all of their progress and items. This problem is just one of many issues the game has been experiencing since its release. Other issues players have reported include crashes, equipment upgrades failing, loot not registering upon extraction, matchmaking not working, and servers disconnecting. These issues have been documented in the #bug-reports channel on the game’s Discord. It’s not uncommon for games to experience bugs during their launch, even if the beta phase was smooth. Players can only hope that Yager, the developer of The Cycle Frontier, will address these issues with a hotfix or patch soon. In the meantime, players may want to check out other games, such as Call of Duty: Modern Warfare II, and keep an eye out for updates from The Cycle Frontier’s official channels.

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What is the Cycle Frontier  Error Code 5?

The Cycle: Frontier is a new online game that has been experiencing login issues since its launch. Many players have reported encountering the “Login Failed” error, often accompanied by a “server offline” message that states, “Could not establish backend connection, will retry connection in a couple of seconds.” Sometimes, this error may also come with a specific error code, displayed as “ERROR CODE ##”. This login issue can be very frustrating for players, as it prevents them from accessing the game and playing with their friends.

Fortunately, there are several potential solutions to this problem that players can try.

  1. One of the first things players should do is check their internet connection. A poor or unstable internet connection can prevent the game from connecting to the server and cause the login error. Players can try resetting their router, checking for any network outages, and running a speed test to ensure their internet is stable and fast enough to support online gaming.

  2. If the internet connection is not the issue, players should try restarting the game or their device. Sometimes, the game client or device may encounter an error that causes the login failed issue, and a simple restart can fix it.

  3. Another possible solution is to clear the game cache. To do this, players can go to the game settings and look for the option to clear the cache. This will delete any temporary files that may be causing the log in issue and force the game to download fresh data from the server.

  4. Players can also try verifying the game files to ensure that all game data is intact and up-to-date. To do this, players can go to the game settings and select the option to verify game files. This will check for any corrupted or missing files and replace them if necessary.

  5. If none of these solutions work, players can try contacting the game’s customer support team for assistance. The game’s official website or social media pages should have contact information for customer support.

In summary, The Cycle Frontier login failed error is a common issue that can be caused by a variety of factors, including poor internet connection, game client errors, or corrupted game data. Players can try several solutions, such as restarting the game, clearing the cache, verifying game files, or contacting customer support, to fix this issue and enjoy the game.

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How to fix the Cycle Frontier Error Code 5 — FAQs

1. What is The Cycle: Frontier?
 

The Cycle: Frontier is a first-person shooter video game developed and published by Yager Development. It is categorized as a «competitive quest shooter» and features a unique cross-genre gameplay element labeled as «PvEvP», which combines player versus environment and player versus player gameplay.

2. When was The Cycle: Frontier released?
 

The game was initially launched in August 2019 through early access on the Windows platform. It was then officially released on June 8, 2022, after undergoing a series of updates and improvements to enhance the gaming experience.

3. What is the goal of The Cycle: Frontier?
 

In the game, players take on the role of a Prospector, a fortune seeker tasked with exploring and gathering resources from a hostile alien planet known as Fortuna III. The ultimate goal is to complete contracts, gain resources, and earn points while fending off other Prospectors who are competing for the same resources.

4. What sets The Cycle: Frontier apart from other first-person shooter games?
 

The game’s PvPvE gameplay allows for unique and exciting moments, as players must navigate through hostile alien creatures and environments while also battling other players. The game offers a range of weapons, gear, and abilities that players can use to outsmart their opponents and gain an edge in the game.

5. What are some features of The Cycle: Frontier?
 

The game offers stunning graphics, an immersive environment, and a range of customizable characters, allowing players to personalize their Prospector and stand out from the crowd. The game has garnered a growing fanbase and positive reviews, making it a must-play for fans of the genre.

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